First thing is to prepare the augmentation, you have a choice between 9 GemStones (effect) or 12 FlowStones (stats or resist). A failure will result in the loss of the augmentation (assuming no salvage skills).
Polished trivial: 296| Gem | Property | Base | Polished | Brilliant | Radiant | Slot(s) |
| Apatite | Stun Resist | 1% | 1% | 2% | 3% | Neck |
| Celestine | Spell Shield | 1% | 1% | 2% | 3% | Waist |
| Citrine | Damage Shield | 2 | 2 | 4 | 6 | Shoulders |
| Howlite | Strikethrough | 1% | 1% | 2% | 3% | Face |
| Kyanite | HP | 10 | 15 | 30 | 45 | Arm, Hands, Feet |
| Sodalite | HP | 10/10 | 15/15 | 30/30 | 45/45 | Head, Wrist, Range |
| Sphalerite | DoT Shielding | 1% | 1% | 2% | 3% | Back |
| Titanite | Regeneration | 1 | 1 | 2 | 3 | Chest |
| Tourmaline | Mana Regeneration | 1 | 1 | 2 | 3 | Head |
| Flowstone | Property | Base | Polished | Brilliant | Radiant | Slots |
| Bloodflow Stone | Strength | 4 | 6 | 8 | 12 | Neck, Face, Shoulder, Back, Waist |
| Boneflow Stone | Wisdom | |||||
| Emberflow Stone | Save vs. Fire | |||||
| Fireflow Stone | Agility | |||||
| Mossflow Stone | Save vs. Disease | |||||
| Mudflow Stone | Stamina | |||||
| Shadowflow Stone | Save vs. Poison | |||||
| Skyflow Stone | Charisma | |||||
| Starflow Stone | Intelligence | |||||
| Stormflow Stone | Save vs. Cold | |||||
| Voidflow Stone | Save vs. Magic | |||||
| Waterflow Stone | Dexterity |
This step prepares some component used to add the Minor effect...
| Item | Recipe | Trivial | Skill |
| Amber Resin | Amber , Gnomish spirit | 46 | Poison |
| Hydrated Amber Resin | Amber resin, Rosin, water flask | 68 | Alc/Poi |
| Reduced Amber Resin | Amber resin, Gnomish Heat Source, Mastic | 62 | Alc/Poi |
| Slugworm Acid | Jar of acid, Slugworms | 151 | Alc/Poi |
| Treanic Acid | Jar of acid, Trean Flies | 151 | Alc/Poi |
After having prepared the augmentation in the first step and some components in the second step, you can now add a Minor effect to it. A failure will result in the loss of the augmentation and the acid (assuming no salvage skills).
Alchemy trivial: 327This step prepares a component used to increase the Minor effect by one or two ranks...
White Gold Inlay (trivial 307): White Gold Ingot, Dust of Discord, empty vialNow it is time to complete the augmentation by going from the Minor effect to a Regular (+1) or Pure (+2) effect. A failure will result in the loss of the Gold Inlay (assuming no salvage skills) but the augmentation is returned.
Alchemy trivial: Regular = 296, Pure = 327| Mark | Property | Minor | Regular | Pure |
| Mark of Aggression | Improved Damage | III | IV | V |
| Mark of Alacrity | Enhancement Haste | III | IV | V |
| Mark of Battle | Attack | 10 | 20 | 30 |
| Mark of Celerity | Affliction Haste | III | IV | V |
| Mark of Dexterity | Improved Dodge | I | II | III |
| Mark of Efficiency | Mana Preservation | III | IV | V |
| Mark of Extension | Extended Enhancement | III | IV | V |
| Mark of Ferocity | Ferocity | I | II | III |
| Mark of Haste | Haste | 20% | 30% | 40% |
| Mark of Healing | Improved Healing | III | IV | V |
| Mark of Potency | Affliction Efficiency | III | IV | V |
| Mark of Quickness | Spell Haste | III | IV | V |
| Mark of Sight | Vision | Ultravision | Plainsight | Faerune |
| Mark of Sundering | Cleave | I | II | III |
| Mark of Virility | Burning Affliction | III | IV | V |