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The informations presented here have been mostly collected from the forum at http://www.eqtraders.com...

First step: Jewel Crafting

Failure will result in the loss of the augmentation (assuming no salvage skills).

Polished trivial: 296
Brilliant Cut trivial: 327
Radiant Cut trivial: 351

Gem Property Base Polished Brilliant Radiant Slot(s)
Apatite Stun Resist 1% 1% 2% 3% Neck
Celestine Spell Shield 1% 1% 2% 3% Waist
Citrine Damage Shield 2 2 4 6 Shoulders
Howlite Strikethrough 1% 1% 2% 3% Face
Kyanite HP 10 15 30 45 Arm, Hands, Feet
Sodalite HP 10/10 15/15 30/30 45/45 Head, Waist, Range
Sphalerite DoT Shielding 1% 1% 2% 3% Back
Titanite Regeneration 1 1 2 3 Chest
Tourmaline Mana Regeneration 1 1 2 3 Head


Flowstone Property Base Polished Brilliant Radiant Slots
Bloodflow Stone Strength 4 6 8 12 Neck, Face, Shoulder, Back, Waist
Boneflow Stone Wisdom
Emberflow Stone Save vs. Fire
Fireflow Stone Agility
Mossflow Stone Save vs. Disease
Mudflow Stone Stamina
Shadowflow Stone Save vs. Poison
Skyflow Stone Charisma
Starflow Stone Intelligence
Stormflow Stone Save vs. Cold
Voidflow Stone Save vs. Magic
Waterflow Stone Dexterity

Second step: Alchemy or Poison Making

Failure will result in the loss of the augmentation (assuming no salvage skills).

Alchemy trivial: 271
Poison Making trivial: 327

Radiant flowstone of Minor Y: Dihedral Burin, Hydrated Amber Resin, Mark of Y, Radiant Cut flowstone, Slugworm Acid
Radiant gem of Minor Y: Dihedral Burin, Reduced Amber Resin, Mark of Y, Radiant Cut gem, Treanic Acid

Item Recipe Trivial Skill
Amber Resin Amber , Gnomish spirit 46 Poison
Hydrated Amber Resin Amber resin, Rosin, water flask 68 Alc/Poi
Reduced Amber Resin Amber resin, Gnomish Heat Source, Mastic 62 Alc/Poi
Slugworm Acid Jar of acid, Slugworms 151 Alc/Poi
Treanic Acid Jar of acid, Trean Flies 151 Alc/Poi

Third step: BlackSmithing

White Gold Inlay (trivial 307): White Gold Ingot, Dust of Discord, empty vial
Black Gold Inlay (trivial 327): Black Gold Ingot, Discordant Scoriae, empty vial

Fourth step: Alchemy or Poison Making

Failure will result in the loss of the Gold Inlay (assuming no salvage skills) but the augmentation is returned.

Alchemy trivial: Regular = 244, Pure = 271
Poison Making trivial: Regular = 296, Pure = 327

Radiant flowstone/gem of Y: White Gold Inlay, Radiant flowstone/gem of Minor Y
Radiant flowstone/gem of Pure Y: Black Gold Inlay, Radiant flowstone/gem of Minor Y

Mark Property Minor Regular Pure
Mark of Aggression Improved Damage III IV V
Mark of Alacrity Enhancement Haste III IV V
Mark of Battle Attack 10 20 30
Mark of Celerity Affliction Haste III IV V
Mark of Dexterity Improved Dodge I II III
Mark of Efficiency Mana Preservation III IV V
Mark of Extension Extended Enhancement III IV V
Mark of Ferocity Ferocity I II III
Mark of Haste Haste 20% 30% 40%
Mark of Healing Improved Healing III IV V
Mark of Potency Affliction Efficiency III IV V
Mark of Quickness Spell Haste III IV V
Mark of Sight Vision Ultravision Plainsight Faerune
Mark of Sundering Cleave I II III
Mark of Virility Burning Affliction III IV V

Source

Discordant Scoriae
Dranik's Hollows A Noc Darklurch
A murkglider lingerer
The Bloodfields Ikaav slumberer
Wall of Slaughter Various dragorns




Trean Flies
Dranik's Catacombs Subjugate stoneworker
Elite ukun bloodfang
Dranik's Hollows A dragorn commoner
A Dragorn Peon
A seething rat, Murkglider hive instance
Noble's Causeway A Stalking Feran




Slugworms
Dranik's Hollows A Dragorn Peon
A murkglider
A dragorn
Dranik's Scar A kyv
Harbinger's Spire Discordlings
Noble's Causeway A murkglider
A dragorn researcher
A noc sprayblood


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