First thing is to prepare the augmentation, you have a choice between 9 GemStones (effect) or 12 FlowStones (stats or resist). A failure will result in the loss of the augmentation (assuming no salvage skills).
Polished trivial: 296Gem | Property | Base | Polished | Brilliant | Radiant | Slot(s) |
Apatite | Stun Resist | 1% | 1% | 2% | 3% | Neck |
Celestine | Spell Shield | 1% | 1% | 2% | 3% | Waist |
Citrine | Damage Shield | 2 | 2 | 4 | 6 | Shoulders |
Howlite | Strikethrough | 1% | 1% | 2% | 3% | Face |
Kyanite | HP | 10 | 15 | 30 | 45 | Arm, Hands, Feet |
Sodalite | HP | 10/10 | 15/15 | 30/30 | 45/45 | Head, Wrist, Range |
Sphalerite | DoT Shielding | 1% | 1% | 2% | 3% | Back |
Titanite | Regeneration | 1 | 1 | 2 | 3 | Chest |
Tourmaline | Mana Regeneration | 1 | 1 | 2 | 3 | Head |
Flowstone | Property | Base | Polished | Brilliant | Radiant | Slots |
Bloodflow Stone | Strength | 4 | 6 | 8 | 12 | Neck, Face, Shoulder, Back, Waist |
Boneflow Stone | Wisdom | |||||
Emberflow Stone | Save vs. Fire | |||||
Fireflow Stone | Agility | |||||
Mossflow Stone | Save vs. Disease | |||||
Mudflow Stone | Stamina | |||||
Shadowflow Stone | Save vs. Poison | |||||
Skyflow Stone | Charisma | |||||
Starflow Stone | Intelligence | |||||
Stormflow Stone | Save vs. Cold | |||||
Voidflow Stone | Save vs. Magic | |||||
Waterflow Stone | Dexterity |
This step prepares some component used to add the Minor effect...
Item | Recipe | Trivial | Skill |
Amber Resin | Amber , Gnomish spirit | 46 | Poison |
Hydrated Amber Resin | Amber resin, Rosin, water flask | 68 | Alc/Poi |
Reduced Amber Resin | Amber resin, Gnomish Heat Source, Mastic | 62 | Alc/Poi |
Slugworm Acid | Jar of acid, Slugworms | 151 | Alc/Poi |
Treanic Acid | Jar of acid, Trean Flies | 151 | Alc/Poi |
After having prepared the augmentation in the first step and some components in the second step, you can now add a Minor effect to it. A failure will result in the loss of the augmentation and the acid (assuming no salvage skills).
Alchemy trivial: 327This step prepares a component used to increase the Minor effect by one or two ranks...
White Gold Inlay (trivial 307): White Gold Ingot, Dust of Discord, empty vialNow it is time to complete the augmentation by going from the Minor effect to a Regular (+1) or Pure (+2) effect. A failure will result in the loss of the Gold Inlay (assuming no salvage skills) but the augmentation is returned.
Alchemy trivial: Regular = 296, Pure = 327Mark | Property | Minor | Regular | Pure |
Mark of Aggression | Improved Damage | III | IV | V |
Mark of Alacrity | Enhancement Haste | III | IV | V |
Mark of Battle | Attack | 10 | 20 | 30 |
Mark of Celerity | Affliction Haste | III | IV | V |
Mark of Dexterity | Improved Dodge | I | II | III |
Mark of Efficiency | Mana Preservation | III | IV | V |
Mark of Extension | Extended Enhancement | III | IV | V |
Mark of Ferocity | Ferocity | I | II | III |
Mark of Haste | Haste | 20% | 30% | 40% |
Mark of Healing | Improved Healing | III | IV | V |
Mark of Potency | Affliction Efficiency | III | IV | V |
Mark of Quickness | Spell Haste | III | IV | V |
Mark of Sight | Vision | Ultravision | Plainsight | Faerune |
Mark of Sundering | Cleave | I | II | III |
Mark of Virility | Burning Affliction | III | IV | V |